Projectile Motion Calculator - Velocity, Trajectory, Range & Apex
Calculate kinematic projectile trajectories including horizontal range, maximum flight apex height, total flight duration, impact velocity, and launch angles.
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⚙️ Configuration & Inputs
Velocity magnitude at launch
Angle above horizontal plane (45° = max range)
Height above landing plane
📊 Results & Analysis
Horizontal Range (Distance)206.5 m677.5 ft (0.128 miles)
Maximum Apex Height (H_max)51.63 m169.4 ft above ground
Total Flight Time (Duration)6.49 secTime to Peak: 3.24 sec
Impact Velocity45.00 m/sImpact Angle: -45.0°
Horizontal Velocity (v_0x)31.82 m/sConstant across trajectory (no drag)
Projectile motion occurs when an object is given an initial velocity and follows a curved parabolic trajectory dictated solely by gravity (neglecting atmospheric drag).
v_0y = v₀ × sin(θ) (vertical component decelerates at g)
2. Key Trajectory Formulas (Flat Ground h₀ = 0)
Time of Flight:t_total = (2 × v₀ × sin(θ)) / g
Peak Apex Height:H_max = (v₀² × sin²(θ)) / (2g)
Maximum Range:R = (v₀² × sin(2θ)) / g
Notice that maximum horizontal distance is achieved when sin(2θ) = 1, which occurs at an angle of θ = 45°.
Frequently Asked Questions
The horizontal range formula includes sin(2θ). The sine function reaches its maximum possible value of 1.0 when its argument is 90 degrees. Solving 2θ = 90° gives θ = 45° on flat terrain.
When launching from a cliff or elevated platform above the landing plane, the optimal angle is slightly below 45° (typically 38° to 43° depending on elevation) because the extra drop time allows horizontal velocity to travel further.
In ideal vacuum kinematics, mass cancels out completely from the equations (all masses accelerate identically under gravity at rate g). In the real atmosphere, heavier dense objects travel further because air drag decelerates them less relative to their momentum.